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NVIDIA GeForce GTS 450: The Mainstream-Bound Fermi Family

Written on September 14, 2010 by Rudfer Tyron

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NVIDIA is all powered up for the GPU game. Up now: Another sibling in the 400 series, GTS 450.

Two months after the tweaks that pushed GTX 460, powered by GF104, to tramp AMD’s Radeon HD 5830 in the market, takes a dive into the mainstream with the GF106-powered . Smaller, cheaper, easier to manufacture–what does this little engine actually deliver?

Quietly entering the mobile market, the GF106 has been presumed to happen after seeing the GF104. The latter was theoretically prepared for a cut-down with its 384 CUDA cores overlaying 2 GPCs and a four-set ROPs as well as memory controllers. But the GF106 is more than what we expected: it is more than just a half of its larger predecessor.

Not disregarding GF104 as its pioneer, GF 106 still resulted to a better-than-halved condition–with 192 CUDA cores, a three-set ROPs and memory controllers, for a total of 1 192-bit memory bus, 384KB of L2 cache, and 24 ROPs. It has one Raster Engine and four Polymorph engines, and arranged with one GPC and four SMs.

But let us not be distracted from the star of the family, the newest GeForce down the gaming landscape–GTS 450 is created for gaming at resolutions around 1680×1050. Clocked at 783MHz for the core, 1566MHz for the shaders, and 902MHz (3.6GHz effective) for its GDDR5 RAM, it is for the meantime being offered only in a 1 GB configuration. A more budget-friendly 512 MB is not impossible to come.

The whole 400 series lineup is undergoing price changes at the dawning of GTS 450, which is launching at $130. This looks like a counter-attack to AMD’s cheapest prices (for 5770). The GTS 460, which is relatively faster than the 5770, is also causing pricing-markdown pressure to rival AMD.

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