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Special Device Help Prevent Suddent Infant Death

Special Device Help Prevent Suddent Infant Death

Researchers from Germany's Fraunhofer Institute for Reliability and Microintegration IZM in Berlin has developed a new breathing sensor system that help prevent Sudden Infant Death Syndrome (SIDS). This syst...

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University Installs Grass Lawn in School Library

University Installs Grass Lawn in School Library

Cornell University has built a grass lawn inside their school library as a part of a project of their institution's Department of Design and Environmental Analysis. The department is currently conducting a r...

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Wash Your Clothes in a Portable Washing Machine [Video]

Wash Your Clothes in a Portable Washing Machine [Video]

Meet, the Scrubba, a portable washing machine, in form of a bag. This wash bag, allows people to do their laundry, on-the-go. The Scrubba is a lightweight, foldable bag that features small nodules to help sc...

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Fart-Deodorizing Underwear Sold in Japan

Fart-Deodorizing Underwear Sold in Japan

Thanks to Japan's new invention, the Deoest underwear, extreme farters can now release their foul smelling gas and prevent people near them from fainting. It is a fart-deodorizing underwear, created by Profe...

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Capcom, Gearing up for Tokyo Game Show 2011

Written on September 02, 2011 by Japhet Writ

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Capcom Co. Ltd. already revealed their lineup for the upcoming Tokyo Game Show 2011.

With many gamers prepping up for the upcoming Tokyo Game Show 2011, Capcom Co. also unveiled their lineup for the said event. Posted after the break are the Capcom games that will make an appearance for TGS 2011.

Check them out!

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Asura’s Wrath, Taking Players in an Emotional Roller Coaster

Written on August 16, 2011 by Lulu

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CyberConnect2 CEO, Hiroshi Matsuyama said in an interview that their newest Asura's Wrath will take players in an emotional roller coaster.

Unlike most of the action games which see a hero develop into a whirlwind of death, CyberConnect and Capcom’s Asura’s Wrath has a non-linear path of progression. Asura, the game’s main protagonist, is an enraged deity which shift from two arms, a powered-up state six-arms and even no arms throughout the story.

CEO of CyberConnect2, Hiroshi Matsuyama, stated in an interview that the game’s progression will be having an emotional ups and down. Asura fights based on his anger, so it will be an emotional roller coaster. Hiroshi Matsuyama also said: “We didn’t want to make a game where you were weak in the beginning and strong at the end. Depending how angry Asura is will affect the situation.”

In the demo, Asura will have more arms as his anger increased. At the end of the battle, Asura will have six arms and will defeat a boss who’s bigger than planet Wyzen. The said fight had specific section where players can channel Asura’s rage, triggering quick time events. Hiroshi Matsuyama said: “You need those ups and downs. When you hit rock bottom from there, Asura can explode with anger. So, we wanted those extremes in Asura’s Wrath.”

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Asura’s Wrath’s Preview at E3 2011

Written on June 12, 2011 by Lulu

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From the developer and creator of .hack/Naruto Ultimate Ninja Storm, CyberConnect2 alongside with Capcom, presents Asura's Wrath.

Asura’s Wrath, Capcom’s newest game, will let you play the role of Asura. Once a revered deity that was betrayed by his fellow gods and stripped of all his powers, he’s now thirsty for vengeance. Asura will use all of his hatred and fury to bring down all of his enemies. One of it is Wyzen — who gets bigger every time Asura beats him.

Asura’s Wrath, developed by CyberConnect2, has a lot of qualities that make it more exciting than the other games that can be seen in E3 2011. With a story and a game play structure similar to Sony’s God of War, this game is also serious about combining the gameplay brawling, launching occasional crowd clearing attack and shooting mystical objects.

To move with the game’s structure, you’ll play through a level until you’ve made enough improvement to fill a “burst” gauge. Upon hitting a particular button, it will trigger an interactive cut-scene (QTE-laden) that moves the story along same as the transitions into the next scene. All of this features are wrapped up in a kind of presentation that hangs the gamers chapter by chapter, making it more interesting to play. This also builds satisfying stops within the games.

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