18-Year-Old Boy Dies After Playing Diablo III for 40 Hours Non-Stop

Teenage boy, Chuang, dies after playing for 40 hours straight, without eating.
An 18-year-old boy died after playing Diablo III for 40 hours straight in a in a rented room of an Internet cafe in Taiwan.
Chuang, died last Sunday and was first found unconscious and slumped over the desk by an Internet cafe employee in the morning of July 15. Apparently, he was playing the game non-stop, without any food intake and has been only drinking energy drinks, since July 13.
According to the police, the cause of his death is still unknown, but they are guessing that it has to do with his almost 2-days of grueling gaming session.
View Article Source »Sex Toy Shop Gives Away Free Dildo to Widowed Diablo 3 Players

Absoloo, a French lingerie and sex toy store, gives away a free dildo to widowed Diablo 3 Players, by simply posting in the Facebook Fan Page
Widowers who are avid Diablo Players are in for a treat from Absoloo, a french lingerie and sex toy store. The company is giving a free dildos by just posting a picture of you holding a copy of the Diablo 3 game to their official Facebook fan page.
Upon posting a picture, Absoloo will send you a private message with a code to use on the site. Widows must gain enough courage to display their pictures for everyone to see, just to get their hands on their favorite pleasure toy.
It turns out that most widowers are shy and are covering their faces with the box of their Diablo 3 game.
View Article Source »Diablo III Launch in America Plagued With Game Error

#Error 37 Hash Tag, trends in Twitter following Diablo 3's launch in America
Diablo III was launched in the American region at midnight, however players were not able to gain access and play the game and received an “Error 37″ message.
Furious gamers posted their frustration in their respective Twitter accounts and now #error3 is now trending worldwide, as they remain unable to log-in and play the long-awaited game. The American players are welcomed with this message: “The servers are busy at this time. Please try again later. (Error 37)”, whenever they attempt to log-in to Diablo 3 acc0unt.
It’s been more than an hour since the game was launched in the U.S. and gamers are still experiencing the same error.
View Article Source »Diablo III Closed Beta Goes Live!

Players who received free invitations via their Battle.net accounts can now download the Diablo III closed beta test.
A closed beta testing for Blizzard’s much-anticipated RPG game, Diablo 3, has just gone live today. And in order to download and install the beta, players must log-on to their Battle.net account and see if they’re one of the lucky few who’ve got free invites.
With the release of the Diablo 3 beta version, one can now predict that the game will be launched very soon, hopefully this Christmas holiday. But unfortunately, Morhaime pointed out that they are not committing for a 2011 release date.
Meanwhile, take a look at this Diablo 3 leaked Beta video posted after the cut.
Read the rest of the article »“Always On” in Diablo 3, Praised by id Software

"Diablo 3 will make everyone else accept the fact you have to be connected." --- Tim Willits, id Software Director
The debate over Blizzard’s decision to require an “always on” Internet connection for Diablo 3 has been raging since the game came to light. Supporters say that it gives the developers more flexibility in how it approaches the game. Moreover, players are virtually online when they play anyway.
On the other hand, those who are not thrilled with the idea pointed out that not every gamer has a reliable and full-time connection. In addition to this, making the “always on” as a requirement is unreasonable and unfair for a solo play
In between the rage, one observer came out strongly on the pro-Blizzard side — Tim Willits. He is the director of id Software, a studio which is famed for its groundbreaking work in online gaming. Tim Willits – who describes himself as “a big proponent of always connected” – likes the “always on” idea. He also thinks that it can go beyond a mile towards molding the gaming industry’s future.
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